Audited ·Last updated 27 Jul 2026·6 citations·Tier 1·0 uses

Permutation & Combination Calculator

Free permutation and combination calculator: compute P(n,r), C(n,r), and n! with or without repetition, with worked examples and primary-source citations.

Permutation & Combination Calculator

Non-negative integer with 0 ≤ n ≤ 170. The upper bound is the IEEE 754 double-precision overflow boundary for n! — 171! is larger than Number.MAX_VALUE ≈ 1.8 × 10³⁰⁸. For a lottery like 6/49 this is the size of the ticket pool (49).
Non-negative integer. When repetition is disallowed, r must be ≤ n; with repetition, r may exceed n (a multiset can repeat the same element). For a 6/49 lottery r = 6.
Allow repetition?
Combinations C(n,r)
13,983,816
The number of unordered selections of r items from n. Without repetition C(n,r) = n!/(r!(n−r)!); with repetition (multiset coefficient) C(n+r−1, r). For a 6/49 lottery this is 13,983,816 — the number of distinct unordered tickets you would have to buy to guarantee the jackpot.
Permutations P(n,r)
10,068,347,520
n! (factorial of n)
608,281,864,034,267,500,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000
r! (factorial of r)
720

Background.

The Quanta permutation and combination calculator computes the four headline quantities of elementary combinatorics — P(n,r), C(n,r), n!, and r! — for any non-negative integers n and r with 0 ≤ n ≤ 170, with or without repetition, in a single step. Enter n = 49 and r = 6 with repetition disabled and the calculator returns C(49,6) = 13,983,816 — the celebrated odds of any single 6/49 lottery ticket. Enter n = 10 and r = 3 with repetition enabled and you get 10³ = 1,000 ordered three-digit codes (000 through 999) and C(12,3) = 220 unordered three-scoop ice-cream selections from ten flavours where each flavour can repeat.

The distinction the calculator is built around is the single most important one in combinatorics: a permutation counts ordered arrangements, a combination counts unordered selections. If the order in which you pick matters — the gold-silver-bronze finish of a race, the first three digits of a PIN, the seating arrangement around a table — you want a permutation. If the order is irrelevant — the six numbers on a lottery ticket, the five-card poker hand, the three students who will represent the class on a committee — you want a combination. The mathematical bridge between them is the factor r!: every unordered combination of r items corresponds to exactly r! distinct ordered permutations, so C(n,r) = P(n,r) / r!. That single relationship, together with the formula P(n,r) = n!/(n−r)!, generates almost every counting argument in introductory probability.

The 'with repetition' flag covers the second axis of choice. When items can be re-used — rolling dice, choosing characters for a password where letters can repeat, selecting ice-cream scoops, or assigning indistinguishable balls to distinguishable boxes — the formulas change. Ordered selection with repetition is the simplest: r independent positions, each with n choices, giving P(n,r) = nʳ. Unordered selection with repetition is the famous 'stars and bars' problem, with the multiset coefficient C(n+r−1, r) — the number of weak compositions of r into n parts. NIST DLMF §26.3 collects the full table of four formulas, one for each combination of ordered/unordered and with/without repetition, and the calculator implements every cell.

Under the hood the engine uses arbitrary-precision BigInt arithmetic so that factorials and binomials are computed exactly: there is no rounding error, no overflow in intermediate steps, and no spurious floating-point drift on values like C(50,25) = 126,410,606,437,752. Results are converted to JavaScript numbers only at the output boundary, which means n! is exact for n ≤ 18 (18! = 6,402,373,705,728,000 just fits in Number.MAX_SAFE_INTEGER = 2⁵³−1) and is a finite approximation thereafter, with the renderer applying scientific notation through the CalculatorConfig format spec.

Permutations and combinations are everywhere once you start looking: the 2,598,960 distinct five-card poker hands (C(52,5)); the 1,326 starting two-card hands in Texas Hold'em (C(52,2)); the 175,711,536 Powerball jackpot tickets (C(69,5) × 26 for the Powerball pick); the 720 ways to arrange six people around a circular table (5! for circular permutations); the 1.0 × 10⁶⁸ orderings of a 52-card deck (52! — more than the number of atoms in the observable galaxy). Every committee selection, every tournament bracket, every birthday-paradox calculation, every Boolean function counting argument, every Bayesian update with a multinomial prior — all of them reduce, at some level, to choosing whether order matters and whether repetition is allowed, and then writing down the appropriate formula from the table on this page. This calculator does the arithmetic and explains the choice so you do not have to remember the formula sheet.

What is permutation & combination calculator?

A permutation is an ordered arrangement of r items chosen from a set of n. The number of permutations is denoted P(n,r), nPr, or (n)_r (the 'falling factorial'). Without repetition, P(n,r) = n × (n−1) × (n−2) × … × (n−r+1) = n!/(n−r)!. With repetition, each of the r positions has n independent choices, so P(n,r) = nʳ. A combination is an unordered selection of r items from n. The number of combinations is denoted C(n,r), nCr, or — the standard notation in modern mathematics — the binomial coefficient (n choose r), written (n r). Without repetition, C(n,r) = n!/(r!(n−r)!). With repetition (the multiset coefficient), C(n,r) = C(n+r−1, r) = (n+r−1)!/(r!(n−1)!), which counts the number of ways to place r indistinguishable balls into n distinguishable boxes — equivalently, the number of weak compositions of r into n parts. The factorial n! is defined for non-negative integers by 0! = 1 and n! = n × (n−1)! for n ≥ 1. The convention 0! = 1 is forced by the empty product (there is exactly one way to arrange nothing, namely doing nothing) and is what makes the binomial coefficient formula work at the boundary cases C(n,0) = C(n,n) = 1. Two facts the calculator's output makes immediate. First, the symmetry C(n,r) = C(n, n−r) — choosing r things to include is the same as choosing n−r things to exclude. Second, Pascal's identity C(n,r) = C(n−1, r−1) + C(n−1, r), which generates Pascal's triangle row by row and is the inductive foundation of the binomial theorem (a + b)ⁿ = Σ_{r=0}^n C(n,r) aⁿ⁻ʳ bʳ. The four cells of the with/without-repetition × ordered/unordered table — n!/(n−r)!, nʳ, n!/(r!(n−r)!), C(n+r−1, r) — are the entire vocabulary of elementary combinatorics, and almost every counting problem in an introductory probability course reduces to identifying which of the four applies.

How to use this calculator.

  1. Enter n — the total number of items in the pool. For a standard deck this is 52; for a 6/49 lottery it is 49; for the English alphabet it is 26. Any non-negative integer up to 170 is accepted (170 is the largest n for which n! fits inside an IEEE 754 double; 171! overflows to Infinity).
  2. Enter r — the number of items you are choosing or arranging. For a five-card poker hand this is 5; for a 6/49 ticket it is 6; for a three-letter password it is 3. r must be a non-negative integer. Without repetition r must be ≤ n; with repetition r may exceed n.
  3. Toggle 'Allow repetition?'. Choose 'No' for selections where each item can appear at most once — lotteries, raffles, committees, podium finishes, poker hands. Choose 'Yes' for selections with replacement — dice rolls, passwords where characters can repeat, ice-cream-scoop combinations where the same flavour can be picked twice.
  4. Read the primary result — the number of combinations C(n,r). For inputs n = 49, r = 6, no repetition this is 13,983,816, the famous denominator of the 6/49 lottery odds. The display switches to scientific notation automatically for results above about 10¹⁵.
  5. Compare combinations against permutations in the results panel. Without repetition the ratio P(n,r) / C(n,r) is exactly r! — that is the number of orderings of any chosen r-element subset, and it is what you 'divide out' to convert permutations into combinations. For r = 6 the ratio is 6! = 720.
  6. Use the factorial outputs n! and r! to sanity-check the formula by hand or to feed downstream calculations (multinomial coefficients, Poisson approximations, Stirling-formula estimates). Recall that 0! = 1, 1! = 1, 2! = 2, 3! = 6, 4! = 24, 5! = 120, and that factorials roughly double in size with each unit increase in n by the time n exceeds 10.
  7. For inputs beyond n = 170 use a computer-algebra system (SageMath, PARI/GP, Mathematica, Python's math.factorial) which supports arbitrary-precision integers. The Quanta engine internally uses BigInt and would handle any n, but the JSON output type is Number and we cap at the double-precision overflow boundary by design.

The formula.

C(n,r) = n! ⁄ [r!(n − r)!]

Start from the fundamental counting principle: if a process has k independent stages with n₁, n₂, …, n_k choices at each stage, the total number of outcomes is the product n₁ · n₂ · … · n_k. From this single rule every formula on the page is derived. Permutation without repetition. Choose r items in order from a pool of n with no repeats. The first position has n choices; the second has n−1 remaining; the third has n−2; and so on down to the r-th position, which has n−r+1 remaining choices. Multiplying gives P(n,r) = n · (n−1) · (n−2) · … · (n−r+1). Writing the top of the product as n! and dividing by the missing tail (n−r)! that we did not use gives the closed form P(n,r) = n!/(n−r)!. The special case r = n is the number of full arrangements of all n items: P(n,n) = n!/0! = n!, and this is why factorial is the 'arrangement number' of n distinguishable objects. Permutation with repetition. Each of the r positions has n independent choices because picking an item does not remove it from the pool. The fundamental counting principle gives P(n,r) = n · n · n · … · n (r times) = nʳ. Combination without repetition. The combination is the unordered version of the permutation: we no longer distinguish between the r! different ways an r-element subset can be internally ordered. Two arrangements like (A, B, C) and (B, A, C) count once as a combination but twice as a permutation. Since every r-element combination corresponds to exactly r! orderings — the number of permutations of r distinguishable items — we divide the permutation count by r!: C(n,r) = P(n,r) / r! = n! / (r!(n−r)!). This is the binomial coefficient, written (n r) in modern notation. The 'divide by r!' step is the entire conceptual content of the combination formula. Combination with repetition (multiset coefficient). This is the famous stars-and-bars argument. Suppose we want to choose r items from n types with repetition allowed (so the result is a multiset, not a set). Represent the choice as a sequence of r stars and n−1 bars: the stars are the items, partitioned into n groups by the bars to indicate how many of each type were chosen. For instance choosing 3 items from 2 types (A or B) where the choice is AAB is encoded as ★★|★. There are r + (n−1) = n + r − 1 symbols in total, and we just need to choose which n−1 of the positions are bars (equivalently which r are stars). That is C(n+r−1, n−1) = C(n+r−1, r). NIST DLMF §26.3.7 lists this formula directly. Why divide out r! for combinations but not for ordered cases? Because the fundamental counting principle counts every distinguishable outcome separately, and ordered cases treat (A, B) and (B, A) as distinguishable. Combinations explicitly identify those as the same outcome, so we must compensate by dividing by the number of orderings — which for r distinct items is exactly r!. This is also why 0! = 1 is the right convention: it makes C(n, 0) = 1 (there is one way to choose nothing) and C(n, n) = 1 (there is one way to choose everything) come out automatically, without a special case. Implementation note. The Quanta engine computes all four formulas in BigInt with the multiplicative variant C(a,b) = ∏ᵢ₌₁ᵇ (a − b + i) / i for binomial coefficients, which avoids computing full factorials for large a and which uses the symmetry C(a,b) = C(a, a−b) to pick the smaller of b and a−b. This keeps intermediate values small and exact, and only the final result is converted to a JavaScript Number for display.

A worked example.

Example

The Canadian Lotto 6/49 and the original UK National Lottery both ask players to choose 6 numbers from {1, 2, …, 49}. The order in which a player marks the six numbers on the ticket does not matter — (3, 17, 23, 29, 31, 47) and (47, 31, 29, 23, 17, 3) win or lose together — and no number can be repeated on a single ticket. This is the textbook setup for a combination without repetition with n = 49 and r = 6. Plug into C(n,r) = n!/(r!(n−r)!): C(49, 6) = 49! / (6! × 43!) = (49 × 48 × 47 × 46 × 45 × 44) / (6 × 5 × 4 × 3 × 2 × 1) = 10,068,347,520 / 720 = 13,983,816. So there are exactly 13,983,816 distinct unordered six-number tickets, and the probability that any single randomly chosen ticket wins the jackpot is 1 / 13,983,816 ≈ 7.15 × 10⁻⁸, or about one in fourteen million. The calculator returns combinations = 13,983,816 as the primary output and reports permutations = P(49, 6) = 49! / 43! = 49 × 48 × 47 × 46 × 45 × 44 = 10,068,347,520. The ratio of permutations to combinations is exactly 10,068,347,520 / 13,983,816 = 720 = 6!, which is the r! factor — the number of ways to internally re-order any chosen six-number subset. The factorial outputs are n! = 49! ≈ 6.08 × 10⁶² and r! = 6! = 720. Compare against the same problem with repetition allowed (a fictional 'replacement lottery' where the same number could be drawn twice): the calculator would return C(49 + 6 − 1, 6) = C(54, 6) = 25,827,165 and P(49, 6) = 49⁶ = 13,841,287,201 — both substantially larger than the no-repetition versions, because allowing repeats expands the set of legal tickets.

r6
allow Repetitionno
n49

Frequently asked questions.

When do I use a permutation versus a combination?
Ask the question: 'If I rearrange the items, is it the same outcome or a different one?' If rearranging gives a different outcome — gold, silver, bronze in a race; the digits of a PIN; the seating around a table — it is a permutation, and you count ordered arrangements with P(n,r). If rearranging gives the same outcome — the six numbers on a lottery ticket; a five-card poker hand; the three students chosen for a committee — it is a combination, and you count unordered selections with C(n,r). The numerical relationship is C(n,r) = P(n,r) / r!: every unordered combination of r items corresponds to exactly r! permutations, so combinations are always smaller (for r ≥ 2). A useful heuristic: lotteries, hands, committees, subsets → combinations; race finishes, codes, schedules, full orderings → permutations.
What is 0! and why is it equal to 1?
0! = 1 by convention, and the convention is forced by three independent considerations that all point to the same answer. (1) The empty product. n! is defined as the product of integers from 1 to n; for n = 0 the product is empty, and the empty product is 1 by the same convention that makes the empty sum 0 (the multiplicative identity is 1). (2) The recursion. n! = n × (n−1)! must hold for all n ≥ 1; setting n = 1 gives 1! = 1 × 0!, which forces 0! = 1. (3) Combinatorial consistency. There is exactly one way to arrange zero items (do nothing), so 0! must count 1 outcome. The same convention makes C(n, 0) = 1 (one way to choose nothing) and C(n, n) = 1 (one way to choose everything) come out of the formula without needing special cases. Hardy and Wright §1.2 codifies this convention and uses it throughout. The gamma function extends factorial to non-integer and complex arguments via Γ(n) = (n−1)!, and Γ(1) = 1 is consistent with 0! = 1.
What is P(n,n) and why is it n!?
P(n,n) is the number of ways to arrange all n items from a pool of n in order — every item is used exactly once. From the formula, P(n,n) = n! / (n−n)! = n! / 0! = n! / 1 = n!. Intuitively the first position has n choices, the second has n−1 (one item used), the third has n−2, and so on down to the n-th position which has just 1 choice; multiplying gives n × (n−1) × … × 2 × 1 = n!. This is why factorial is sometimes introduced as 'the number of orderings of n distinguishable objects' — that is exactly what P(n,n) counts. For n = 5 a deck-of-five-cards in shuffled order has 5! = 120 arrangements; for n = 52 a shuffled deck has 52! ≈ 8.07 × 10⁶⁷ orderings, more than the number of atoms in our galaxy and the reason that any well-shuffled deck has, with overwhelming probability, never been shuffled into the same order before in human history.
What does 'with repetition' mean and when should I use it?
'With repetition' (also called 'with replacement') means the same item may be selected more than once. Picture drawing from a bag where each item drawn is put back before the next draw, versus a bag where each drawn item is set aside. Use repetition for: passwords or codes where characters can repeat (a four-digit PIN has 10⁴ = 10,000 possibilities, P(10,4) with repetition); dice rolls (rolling three six-sided dice in order is P(6,3) with repetition = 216); ice-cream-scoop selections where flavours can repeat (three scoops from ten flavours unordered is C(12,3) = 220 by the multiset coefficient); distributing identical balls into distinguishable boxes (stars and bars). Use no repetition for: lotteries where each number is drawn at most once; poker hands from a single deck; committee selections; race finishes; PINs that explicitly forbid repeated digits. The two cases give very different numbers — for n = 10, r = 4 the with-repetition permutation count is 10,000 while the without-repetition count is only P(10,4) = 5,040, so the wording of the problem matters.
What is the largest n the calculator supports and why?
n = 170. This is the IEEE 754 double-precision overflow boundary for the factorial: 170! ≈ 7.26 × 10³⁰⁶ is just inside Number.MAX_VALUE ≈ 1.80 × 10³⁰⁸, but 171! ≈ 1.24 × 10³⁰⁹ overflows to Infinity. The engine internally uses BigInt for exact integer arithmetic — so binomial coefficients like C(170, 85), which are far smaller than 170! itself, are computed without loss of precision — but the final conversion to a JavaScript Number at the output boundary is bounded by the double-precision range. For n ≤ 18 the factorial is exactly representable in a double (18! = 6,402,373,705,728,000 < 2⁵³ − 1 = Number.MAX_SAFE_INTEGER). For 19 ≤ n ≤ 170 factorials and large permutation counts lose integer precision in the double conversion but remain finite — the renderer applies scientific notation. If you need exact results for n > 170 use a computer-algebra system (SageMath, PARI/GP, Mathematica) or Python's math.factorial which all support arbitrary-precision integers natively.
How are permutations and combinations related to Pascal's triangle?
Pascal's triangle is the array of binomial coefficients C(n,r), with row n containing C(n,0), C(n,1), …, C(n,n). The triangle is generated by Pascal's identity C(n,r) = C(n−1, r−1) + C(n−1, r) — each entry is the sum of the two above it. The identity has a clean combinatorial proof: to choose r items from n, either you include item n (then you must choose r−1 from the remaining n−1, giving C(n−1, r−1) ways) or you exclude it (then you must choose r from the remaining n−1, giving C(n−1, r) ways); the two cases are disjoint and exhaustive, so they sum. Pascal's triangle also generates the binomial theorem (a + b)ⁿ = Σ_{r=0}^n C(n,r) aⁿ⁻ʳ bʳ — every row of the triangle is the coefficient list of the polynomial expansion. The rows sum to 2ⁿ (Σ_r C(n,r) = 2ⁿ — the total number of subsets of an n-element set, with each element independently in or out) and alternate to zero (Σ_r (−1)ʳ C(n,r) = 0 for n ≥ 1, by the binomial theorem with a = 1, b = −1).
What is the difference between C(n,r) and C(n+r−1, r)?
Both count r-element selections from n types, but the first counts selections without repetition (each item appears at most once — a true subset) and the second counts selections with repetition (items may repeat — a multiset). For n = 3 types {A, B, C} and r = 2 selections, the no-repetition combinations are {A,B}, {A,C}, {B,C} = C(3,2) = 3; the with-repetition combinations are {A,A}, {A,B}, {A,C}, {B,B}, {B,C}, {C,C} = C(4,2) = 6. The 'with repetition' formula is derived by stars and bars: encode the selection as r stars (items) divided by n−1 bars (boundaries between types), giving n + r − 1 total symbols of which r are stars, so C(n+r−1, r) selections. NIST DLMF §26.3.7 lists the multiset coefficient identity in its canonical form. The two coincide only at the trivial boundary r = 0 (where both equal 1) and r = 1 (where both equal n).
Why are lottery odds expressed as C(n,r)?
Because the lottery is the canonical 'combination without repetition' problem. In a 6/49 lottery the player picks 6 distinct numbers from {1, …, 49}, and the official draw also produces 6 distinct numbers from {1, …, 49}. The order in which either side writes down the six numbers is irrelevant — what matters is whether the two unordered sets match. The number of distinct unordered six-number tickets is therefore C(49, 6) = 49!/(6! × 43!) = 13,983,816, and the probability that any single randomly chosen ticket matches the official draw exactly is 1/13,983,816. The same formula governs Powerball (C(69,5) × 26 = 292,201,338 because the Powerball pick is independent), Mega Millions (C(70,5) × 25 = 302,575,350), and most state lotteries worldwide. Expected-value analysis of any lottery starts by computing C(n,r) for the jackpot tier and then summing over partial-match prize tiers using lower-order combinations like C(6,5) × C(43,1) — the count of tickets that match exactly five of the six drawn numbers. In every case the lottery's expected return on a $1 ticket is well below $1, which is why lotteries are net-loss propositions over long horizons.
What is the relationship between factorials and the gamma function?
The gamma function Γ(z) is the unique smooth extension of the factorial to the complex plane (excluding non-positive integers, where it has poles). For positive integers it satisfies Γ(n) = (n−1)!, so 1! = Γ(2), 2! = Γ(3), 3! = Γ(4), and so on. The functional equation Γ(z+1) = z·Γ(z) is the analytic version of the factorial recursion n! = n·(n−1)!. The gamma function lets us define n! for non-integer n — for example (1/2)! = Γ(3/2) = √π/2 ≈ 0.8862, a result first proved by Euler in 1729. This extension is essential in physics (the volume of an n-dimensional ball involves Γ(n/2 + 1)), probability (the beta distribution, the chi-squared distribution, and the gamma distribution itself), and the analytic continuation of the Riemann zeta function (ζ(s)Γ(s) is the Mellin transform of 1/(e^x − 1)). NIST DLMF Chapter 5 is the authoritative reference for everything gamma-function related. The Quanta calculator returns integer factorials only, but the underlying mathematical object generalises far beyond the integers.
How are permutations of multisets counted (items with repeated copies)?
If you have a multiset of n total items consisting of k distinct types with multiplicities n₁, n₂, …, n_k (so n₁ + n₂ + … + n_k = n), the number of distinguishable arrangements of all n items is the multinomial coefficient n! / (n₁! · n₂! · … · n_k!). The Quanta calculator does not compute this directly — it focuses on the four headline formulas of single-type selection — but the multinomial coefficient generalises both the factorial (when every n_i = 1, the coefficient reduces to n!) and the binomial coefficient (when k = 2, it reduces to C(n, n₁) = n!/(n₁! n₂!)). Classic example: the number of distinguishable arrangements of the letters in 'MISSISSIPPI' is 11! / (1! · 4! · 4! · 2!) = 34,650 — eleven letters, with one M, four I's, four S's, and two P's. NIST DLMF §26.4 covers the multinomial and partition generalisations. For more general multiset problems see Knuth TAOCP Vol 4A 'Combinatorial Algorithms'.

References& sources.

  1. [1]Knuth, Donald E. The Art of Computer Programming, Volume 1: Fundamental Algorithms, 3rd edition. Addison-Wesley, 1997. §1.2.5 ('Permutations and Factorials') and §1.2.6 ('Binomial Coefficients') contain the canonical computer-science derivation of P(n,r), C(n,r), the multiplicative formula for binomial coefficients used by Quanta's engine, and the integer-precision considerations for large n.
  2. [2]Hardy, G. H. and Wright, E. M. An Introduction to the Theory of Numbers, 6th edition, revised by Heath-Brown and Silverman. Oxford University Press, 2008. §1.2 establishes the factorial convention (0! = 1, n! = n × (n−1)!), the binomial coefficient as an integer, and the standard combinatorial identities used in this calculator.
  3. [3]NIST Digital Library of Mathematical Functions, Chapter 26 ('Combinatorial Analysis'), §26.3 (Multinomial Coefficients and Multinomials, Multiset Coefficients) and §26.4. Authoritative reference definitions of binomial coefficients, multiset coefficients C(n+r−1, r), multinomial coefficients, and the standard generating-function identities.
  4. [4]Graham, R. L., Knuth, D. E., and Patashnik, O. Concrete Mathematics: A Foundation for Computer Science, 2nd edition. Addison-Wesley, 1994. Chapter 5 ('Binomial Coefficients') is the modern definitive treatment of nCr identities, Pascal's triangle, the snake-oil method, and hypergeometric-series perspectives on combinatorial sums.
  5. [5]Stanley, Richard P. Enumerative Combinatorics, Volume 1, 2nd edition. Cambridge University Press, 2011. Chapter 1 ('What is Enumerative Combinatorics?') and Chapter 5 ('Trees and the Composition of Generating Functions') contain the rigorous modern treatment of stars-and-bars, multiset coefficients, and the twelvefold way — the 12-cell table classifying all elementary distribution problems.
  6. [6]Feller, William. An Introduction to Probability Theory and Its Applications, Volume 1, 3rd edition. Wiley, 1968. Chapter II ('Elements of Combinatorial Analysis') is the classical probabilistic application of P(n,r) and C(n,r) — birthday problem, occupancy problems, runs, and the matching problem all derive from the formulas on this page.

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