Audited ·Last updated 28 Jul 2026·5 citations·Tier 1·0 uses

Fantasy Football Points Calculator

Turn any stat line into fantasy points. Standard, half-PPR and full PPR, with configurable passing-TD, interception and fumble settings for your league.

Fantasy Football Points Calculator

Scoring format
Scored at 1 point per 25 yards on NFL.com, ESPN and Yahoo alike.
Worth whatever your league's passing-TD setting below says — 4 on every major default.
1 point per 10 yards. Negative rushing yardage is allowed — it happens.
6 points each, universally.
Only affects the total in half-PPR and full-PPR formats.
1 point per 10 yards.
6 points each. Cannot exceed the reception count.
Only fumbles the other team recovered. A fumble your own side recovers scores nothing in a default league.
2 points each — passed, rushed or caught.
4 on every major provider's default. Set 6 if your league equalises passing and rushing touchdowns.
NFL.com uses −2, Yahoo uses −1. Enter it as a negative number.
−2 on every major default. Enter it as a negative number.
Fantasy points
19.5
The sum of all five scoring buckets under the format and league settings you chose.
From passing
19
From rushing
2.5
From receiving
0
From turnovers
-2
From two-point conversions
0
Settings applied
Full PPR (1 point per reception); 4 points per passing touchdown, -2 per interception, -2 per fumble lost. Yardage is scored at the rate every major provider uses: 1 point per 25 passing yards and 1 point per 10 rushing or receiving yards.

Background.

This fantasy football points calculator turns a stat line into a score under your league's rules rather than under somebody else's defaults. Choose standard, half-PPR or full PPR, adjust the three settings that leagues actually argue about — points per passing touchdown, the interception penalty and the fumble-lost penalty — and the calculator breaks the total down into passing, rushing, receiving, turnover and two-point-conversion buckets so you can see where the points came from.

The design decision behind this page is that only some of fantasy scoring is standardised. The yardage rates and the touchdown values genuinely are: NFL.com, ESPN and Yahoo all award one point per 25 passing yards, one point per 10 rushing yards, one point per 10 receiving yards, six points for a rushing or receiving touchdown, and two for a two-point conversion. Those are treated as constants here and stated openly. Everything else varies. NFL.com's default awards a full point per reception and docks two for an interception; Yahoo's default awards half a point per reception and docks only one for an interception. Four-point passing touchdowns are the default everywhere, and six-point passing touchdowns are one of the most common house rules in existence. Hardcoding any single provider's settings would produce a confidently wrong answer for most leagues, so those four values are inputs.

Why the format matters so much: consider a running back who rushes 20 times for 105 yards and a score, catches 7 passes for 62 yards and another score, and loses one fumble. In standard scoring that is 26.7 points. In half PPR it is 30.2. In full PPR it is 33.7. The player did exactly the same things on the field; the scoring format moved his output by seven points, which in most head-to-head weeks is the difference between winning and losing. The same effect is what makes pass-catching backs and high-volume slot receivers far more valuable in PPR leagues than their raw yardage suggests, and it is why draft rankings are always published format by format.

The passing-touchdown setting has a comparable effect at quarterback. Under the standard four-point rule a passing touchdown is worth two-thirds of a rushing touchdown, which is the entire reason quarterbacks who run — and running backs generally — hold their value in fantasy despite quarterbacks producing far more total yardage. Flip the league to six-point passing touchdowns and a 35-touchdown season gains 70 points, which reshuffles positional value from the top down. If you are trying to decide whether to switch your league's setting, run a full season line through this calculator both ways before you vote on it.

A scoping note, stated plainly rather than buried: this page scores offensive skill positions — quarterbacks, running backs, wide receivers and tight ends. It does not score kickers or team defence/special teams. Those are not harder, they are differently shaped: kicker scoring depends on the distance of each field goal (NFL.com's default is 3 points inside 50 yards and 5 points from 50 or beyond), and DST scoring depends on a points-allowed tier table plus per-event bonuses for sacks, interceptions, fumble recoveries and safeties. Cramming either into this form would mean a dozen more inputs that are irrelevant to the 90% of lookups that concern a skill-position player.

Below the widget you will find the full scoring table with each value attributed to the provider documentation that publishes it, the worked example above computed line by line, guidance on reading the bucket breakdown, an explanation of why some stat corrections change your score days after a game, and an honest list of the scoring options this calculator does not model — yardage bonuses, long-touchdown bonuses, per-completion and per-attempt scoring, and return yardage.

What is fantasy football points calculator?

Fantasy football points are the score a real player's real statistics earn in a fantasy league, under a scoring system the league chooses. The near-universal core is: one point per 25 passing yards, one point per 10 rushing or receiving yards, six points per rushing or receiving touchdown, and two points per two-point conversion. On top of that core sit the settings leagues configure. Points per reception is the big one, and it names the three common formats: standard scoring awards nothing per catch, half-PPR awards 0.5 and is Yahoo's default, and full PPR awards 1 and is NFL.com's default. Passing touchdowns are worth four points by default on all three major platforms, with six-point passing touchdowns a widespread house rule. Turnovers are penalties: NFL.com deducts two points for an interception thrown and two for a fumble lost, while Yahoo deducts one for an interception and two for a fumble. Because those numbers are league settings rather than facts about football, this calculator exposes them as inputs and shows the applied settings back to you in plain language alongside the result. The score itself is a simple linear function — no caps, no thresholds, no diminishing returns — which is why a single 80-yard touchdown catch is worth exactly as much as eight 10-yard catches plus a goal-line score in standard scoring, and considerably less in PPR.

How to use this calculator.

  1. Set the scoring format first. If you are not sure which your league uses, open its settings page and look for 'points per reception' — 0 is standard, 0.5 is half PPR, 1 is full PPR.
  2. Check the three league settings at the bottom of the form against your league before you trust the total. Points per passing touchdown (4 or 6), interception penalty (−2 on NFL.com, −1 on Yahoo) and fumble-lost penalty (−2 nearly everywhere) are the three that actually vary.
  3. Enter the stat line. For a single game, copy it from the box score. For a season, use the season totals — the scoring is linear, so scoring each game and adding the results gives exactly the same number as scoring the season totals once.
  4. Read the bucket breakdown, not just the total. A 20-point game built from 200 receiving yards is a very different signal about a player than a 20-point game built from two short touchdowns, because yardage repeats and touchdowns do not.
  5. To compare formats, change only the scoring-format dropdown and re-read the total. The difference is exactly the reception count multiplied by 0.5 or 1.
  6. Enter only fumbles the opposing team recovered. A fumble recovered by the fumbling team's own side is not a 'fumble lost' and carries no penalty in a default league.

The formula.

P = (PaYd ⁄ 25) + (PaTD × t) + (RuYd ⁄ 10) + (RuTD × 6) + (ReYd ⁄ 10) + (ReTD × 6) + (Rec × r) + (INT × i) + (FL × f) + (2PC × 2)

Fantasy scoring is a plain weighted sum with no thresholds or caps, which makes it easy to reason about and easy to get subtly wrong.

The yardage terms are rates, not tiers. One point per 25 passing yards means 275 passing yards is worth exactly 11.00 points, and 274 is worth 10.96 — most platforms award fractional points by default, and NFL.com's settings page lists 'Use Fractional Points: Yes' as the default. If your league has turned fractional scoring off, yardage points are truncated instead and this calculator will read slightly high.

The touchdown terms are flat. Six points for a rushing or receiving touchdown regardless of distance; a one-yard plunge and a 90-yard run score identically, which is the single largest source of week-to-week fantasy variance. The passing touchdown is the exception that leagues configure, defaulting to four.

The reception term is what defines the format. In standard scoring the term vanishes entirely. In half PPR it contributes 0.5 per catch, in full PPR 1 per catch. Because it is multiplied by volume rather than efficiency, PPR systematically favours high-target, low-yards-per-catch players — slot receivers, pass-catching running backs and tight ends — and systematically compresses the gap between them and deep threats.

The turnover terms are negative by construction, and this calculator enforces that: the interception and fumble settings must be entered as values between −10 and 0. That prevents the common mistake of typing 2 when the league setting is −2 and getting a total four points too high on a two-interception game.

A modelling note. This page assumes no bonuses. NFL.com's custom settings list a long tail of optional scoring — 300–399 and 400+ passing-yard bonuses, 100–199 and 200+ rushing and receiving bonuses, 40+ and 50+ yard touchdown bonuses, points per completion, points per attempt, points per incompletion, and return yardage — all of which default to off. If your league has switched any of them on, add those points yourself; the buckets above will still be correct for everything else.

One last practical point. The NFL revises official statistics after games, and fantasy platforms reprocess scores when they do. NFL.com's help documentation is explicit that a stat correction changes the point totals of the players involved and that a matchup result, and therefore the standings, may change with it. If your league app disagrees with this calculator by a small amount on a Monday or Tuesday, check whether a stat correction has landed before assuming either is wrong.

A worked example.

Example

Take a dual-threat running back's afternoon: 105 rushing yards and a rushing touchdown, 7 catches for 62 yards and a receiving touchdown, and one lost fumble. In full PPR with NFL.com's default settings, the rushing bucket is 105 ÷ 10 = 10.5 yardage points plus 6 for the touchdown, so 16.5. The receiving bucket is 62 ÷ 10 = 6.2 yardage points plus 6 for the touchdown plus 7 × 1 = 7 for the catches, so 19.2. Turnovers cost 1 × −2 = −2. There is no passing and there are no two-point conversions, so those buckets are 0. The total is 16.5 + 19.2 − 2 = 33.7 fantasy points. Now change nothing except the format. In half PPR the seven catches are worth 3.5 instead of 7, the receiving bucket falls to 15.7 and the total to 30.2. In standard scoring the catches are worth nothing, the receiving bucket is 12.2 and the total is 26.7. Identical afternoon, three different scores seven points apart. That gap is the whole argument for checking your league's format before you trust any published fantasy projection, and it is why the format selector is the first field on this page rather than an afterthought at the bottom.

scoring Formatppr
fumbles Lost1
interception Points-2
rushing Yards105
passing Touchdowns0
rushing Touchdowns1
two Point Conversions0
fumble Lost Points-2
interceptions Thrown0
receiving Touchdowns1
passing Yards0
receiving Yards62
receptions7
passing Td Points4

Frequently asked questions.

What is the difference between standard, half-PPR and full-PPR scoring?
Only one thing: how much a catch is worth on its own. Standard scoring awards nothing for a reception, half PPR awards 0.5 points, and full PPR awards 1 point. Everything else — yardage rates, touchdown values, turnover penalties — is the same in all three. The consequence is large because it scales with volume: a receiver with 100 catches gains 50 points moving from standard to half PPR and 100 points moving to full PPR, while a deep threat with 45 catches gains 22.5 and 45. That is why running backs who catch passes and slot receivers rise sharply in PPR rankings, and why you cannot use a standard-league cheat sheet in a PPR draft.
How many points is a passing touchdown worth?
Four points on the default settings of NFL.com, ESPN and Yahoo alike. Six-point passing touchdowns are one of the most common house rules and this calculator supports them through the passing-TD setting. The choice matters more than it looks: at four points, a passing touchdown is worth two-thirds of a rushing touchdown, which is a deliberate handicap that keeps quarterback scoring in the same range as the skill positions. Switching to six adds roughly 60 to 90 points across a full season for a starting quarterback and pushes quarterbacks up draft boards accordingly.
Why does my league app show a different total?
Three usual causes. First, a league setting differs from what you entered — check points per reception, the passing-TD value, and the interception penalty, which is −2 on NFL.com but −1 on Yahoo. Second, your league has an optional bonus switched on: yardage bonuses at 100 or 300 yards, long-touchdown bonuses at 40 or 50 yards, or points per completion or attempt. This calculator models none of those, by design. Third, the official statistics changed. The NFL reviews and revises game statistics, and fantasy platforms reprocess affected scores when it happens — NFL.com's own documentation says a stat correction can change a matchup result and the standings with it.
Does this calculator score kickers or team defence?
No, and that is a deliberate scope decision rather than an omission. Kicker scoring is distance-dependent — NFL.com's default awards 3 points for a field goal from inside 50 yards and 5 points from 50 or beyond, plus 1 per extra point — so it needs made and attempted counts split by distance band. Team defence scoring is a points-allowed tier table (10 points for a shutout down to −4 for allowing 35 or more) plus per-event scoring for sacks, interceptions, fumble recoveries, safeties and touchdowns. Both would need their own input sets. Quanta's field goal percentage calculator handles the kicking side of the arithmetic.
What counts as a fumble lost?
Only a fumble that the opposing team recovered. If a running back fumbles and his own left tackle falls on the ball, the play is a fumble but not a fumble lost, and it carries no penalty under default settings on any major platform. This trips people up because box scores often list total fumbles and fumbles lost in adjacent columns. Enter the fumbles-lost column. A small number of leagues do score all fumbles, in which case set the fumble field to your total fumble count and be aware you have departed from the default.
Can a player score negative fantasy points?
Yes. A quarterback who throws three interceptions and loses a fumble starts at −8 points under NFL.com defaults, and if his passing production is thin enough the total can finish below zero. Negative rushing yardage contributes too — this calculator accepts negative yardage precisely because it happens. The floor is not zero on any major platform; NFL.com's default settings list 'Use Negative Points: Yes'. If your league has turned negative points off, treat any negative total this calculator produces as a zero.
Are fantasy points fractional or rounded?
Fractional by default. NFL.com's default settings table lists 'Use Fractional Points: Yes', and ESPN and Yahoo behave the same way, so 105 rushing yards is 10.5 points rather than 10. That is why fantasy scores are usually shown to one decimal place and why single-yard gains at the end of a game genuinely change outcomes. A minority of leagues round or truncate yardage points; if yours does, this calculator will read up to 0.9 points high per yardage bucket.
Should I use this for a whole season or a single game?
Either works and both are exact, because the scoring is linear. Scoring seventeen games individually and adding the results gives precisely the same number as entering the season totals once. For draft and trade analysis, season totals are the more useful input; for a weekly matchup check or a start/sit post-mortem, use the game line. If what you actually want is a per-game average and a season projection from a total you already have, use Quanta's fantasy points per game calculator instead — it takes points and games rather than raw statistics.
Why are rushing and receiving yards worth more than passing yards?
Because quarterbacks accumulate so many more of them. A good starting quarterback throws for around 4,000 yards a season while a lead running back rushes for 1,200 and a top receiver gains 1,400. At a common rate of one point per 10 yards, the quarterback would score 400 yardage points against the receiver's 140 — an imbalance that would make every other position irrelevant. Setting passing yardage at one point per 25 brings the quarterback to 160 and puts all four skill positions in the same range. The same logic explains the four-point passing touchdown against the six-point rushing touchdown.

References& sources.

  1. [1]NFL Fantasy Football — 'Scoring', Default Scoring Settings (article updated 21 March 2025). The source for every fixed rate used here (1 point per 25 passing yards, 1 point per 10 rushing and receiving yards, 6 points per rushing and receiving touchdown, 2 points per two-point conversion) and for the NFL.com defaults offered as starting values (4-point passing touchdown, −2 interception, −2 fumble lost, 1 point per reception). Also the source for the kicker and DST scoring tables this page deliberately excludes, and for the 'Use Fractional Points: Yes' and 'Use Negative Points: Yes' defaults.
  2. [2]Yahoo Fantasy Football — default league settings, scoring and stats. The source for the two settings that differ from NFL.com and are therefore exposed as inputs on this page: 'Each interception thrown: -1 points' and 'Each reception: 0.5 points'. Confirms the shared values: 25 passing yards per point, 4-point passing touchdowns, 10 rushing and receiving yards per point, 6-point rushing and receiving touchdowns, 2-point conversions worth 2, and fumbles lost at −2.
  3. [3]National Football League (2025). Official Playing Rules of the National Football League, Rule 11 Section 1 Article 2 — the on-field scoring values that fantasy scoring sits on top of: touchdown 6 points, field goal 3, safety 2, try after touchdown 1 point by kick or 2 by touchdown.
  4. [4]National Football League (2025). 2025 NFL Record & Fact Book — 2024 individual statistics for passing, rushing and receiving, used to sanity-check the realistic ranges in the input hints and the season-scale examples in these answers.
  5. [5]Sports Reference LLC. Pro-Football-Reference glossary — definitions of the box-score statistics this calculator consumes, including the distinction between fumbles and fumbles lost and the fantasy-specific rank fields. Archived snapshot cited because the live page returns HTTP 403 to non-browser clients.

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