Audited ·Last updated 28 Jul 2026·5 citations·Tier 2·0 uses

Projector Throw Distance Calculator

Turn a projector's throw ratio into a mounting distance, work out the image size from a fixed spot, or find the throw ratio a room needs.

Projector Throw Distance Calculator

What are you solving for?
From the projector's spec sheet: distance divided by image width. Zoom lenses quote a range such as 1.32–2.15; run the calculation at each end to get the window of positions.
The screen's advertised size, corner to corner across the viewing area. Ignored in the second mode, where it is the answer.
in
Lens to screen surface, in inches. 8 ft = 96 in, 12 ft = 144 in, 20 ft = 240 in. Ignored in the first mode, where it is the answer.
in
16 for a 16:9 or 16:10 screen, 4 for 4:3, 2.35 for a cinemascope screen.
9 for 16:9, 10 for a 16:10 data projector screen, 3 for 4:3, 1 for a 2.35:1 cinemascope screen.
Throw distance
138.0576
Lens-to-screen distance, the number you measure when positioning the projector or the ceiling mount.
Image diagonal
120 in
Throw ratio
1.32
Throw distance
11.5048 ft
Throw distance
3.5067 m
Image width
104.5891 in
Image height
58.8313 in
What this means
A throw ratio of 1.32 puts the lens 138.1 in (11.5 ft, 3.51 m) from a 120-inch image that is 104.6 in wide. Every extra inch of image width moves the projector 1.32 in further back, so a zoom lens quoted as a range gives you a window of positions rather than a single point. Measure from the front of the lens to the screen surface, and treat this as accurate to about a per cent — published throw ratios are rounded, and the projector's own distance table is the final word.

Background.

Every projector's placement comes down to one published number: the throw ratio. BenQ defines it in one line — "Throw ratio is the width (W) of the image in relation to the throw distance (D)" — and gives the worked meaning: "If the throw ratio on a projector is 2.0, that means that for every 1ft of image width, the projector needs to be 2ft away." Everything on this page is that relationship, rearranged three ways.

The subtlety that trips people up is the word *width*. Throw ratio is measured against the image width, not the diagonal that screens are sold by, so a 120-inch screen does not put the projector 120 × the ratio away. A 16:9 image with a 120-inch diagonal is 104.59 inches wide, and at a 1.32 throw ratio the projector sits 138.06 inches — 11 ft 6 in — from the screen. Using the diagonal instead would have put it at 158 inches, over a foot and a half too far back, and the image would have overshot the screen.

You can check this against a manufacturer's own numbers. The Epson Home Cinema 3200/3800 user's guide prints a projection-distance table for 16:9 screens: 40 inches needs 46 to 74 inches of distance, 100 inches needs 116 to 188, 120 inches needs 139 to 226, and 200 inches needs 233 to 377. Dividing each of those by the corresponding image width gives 1.32 to 1.34 at the wide end of the zoom and 2.12 to 2.16 at the tele end — which is exactly the 1.32–2.15 throw ratio Epson publishes for the projector. The whole table is one multiplication.

That same guide contains a trap worth knowing about. Its 4:3 table lists 142 inches of distance for a 100-inch 4:3 image, and 142 divided by the 80-inch picture width is 1.775, nothing like 1.33. The reason is that the projector's imaging chip is 16:9: a 4:3 image 60 inches tall is inscribed in a 16:9 frame 106.67 inches wide, and 142 divided by 106.67 gives 1.331 — the real ratio. **The throw ratio is measured on the full projected frame, not on the part of it you can see.** If you are showing content in a shape the projector is not native to, work in the frame width.

The three modes cover the three ways this problem arrives. Distance mode is for when the screen is already chosen and you need to know where to drill the ceiling mount. Image mode is for when the mounting point is fixed — a shelf, an existing electrical box, a beam — and you need to know what size screen that gives you. Ratio mode is for when both the room and the screen are fixed and you are still shopping: it gives you the number to look for on the spec sheet, which is far more useful than a model name.

Aspect ratio is entered as two numbers rather than picked from a list, so 16:9 home cinema, 16:10 data-projector, 4:3 legacy and 2.35:1 cinemascope screens all work. What this page does not do is classify your ratio as "short throw" or "long throw". Epson's own projector guide defines those categories by distance — short throw as "between 3 to 8 feet away from projector to screen", ultra-short throw as "between 0 to 4 feet" — and no manufacturer or standards body publishes a throw-*ratio* threshold for them. Rather than invent a boundary, the page reports the geometry and leaves the label to the marketing department.

One last caveat on accuracy. Published throw ratios are rounded, usually to two decimal places, and that rounding is worth about a per cent of the distance: the 1.32 the calculation above uses is really nearer 1.329, which is why Epson prints 139 inches for the case that works out here at 138.06. Use this to plan and to shop; use the projector's own distance table for the final drill marks. Lens shift, keystone and vertical offset are separate numbers in that table and are not modelled here.

What is projector throw distance calculator?

Throw distance is the distance from a projector's lens to the screen surface — as Epson's projector guide puts it, "the distance between the projector and the image on the screen (i.e., the distance that the image is 'thrown')". Throw ratio is that distance divided by the width of the image it produces, and it is the single specification that determines where a given projector has to sit.

Because the relationship is a straight proportion, all three quantities follow from any two: distance = ratio × width, width = distance ÷ ratio, and ratio = distance ÷ width. The image width itself comes from the screen's diagonal and aspect ratio by Pythagoras, which is why the diagonal a screen is sold by is never the number to multiply. Projectors with zoom lenses publish a range of ratios rather than one value, and that range translates directly into a window of positions from which the same screen can be filled.

How to use this calculator.

  1. Find the throw ratio on the projector's specification sheet. It is usually written as a range, such as 1.32–2.15, for a zoom lens.
  2. Enter the screen's diagonal and its aspect ratio as two numbers — 16 and 9 for home cinema, 16 and 10 for a data-projector screen, 4 and 3 for a legacy screen, 2.35 and 1 for cinemascope.
  3. Leave the mode on the first option to get the distance from lens to screen. Run it twice, once at each end of the zoom range, to get the window of usable positions.
  4. If the mounting point is fixed instead, switch to the second mode and enter the distance to see what size image you get.
  5. If you are still choosing a projector, switch to the third mode: enter your screen size and the distance the room allows, and the result is the throw ratio to shop for.
  6. Measure from the front of the lens to the screen surface, not from the wall behind the projector or the back of the case.
  7. Check the result against the projector's own distance table before drilling; published ratios are rounded and the table is authoritative.

The formula.

TR = d ÷ W; d = TR·W; W = d ÷ TR; W = a·D ÷ √(a² + b²)

The throw ratio is a plain proportion: TR = d ÷ W, where d is the lens-to-screen distance and W is the width of the image. Rearranged, d = TR × W and W = d ÷ TR. A projector's optics fix TR (or a range of it, if the lens zooms), so distance and image width are locked together — you cannot change one without changing the other.

The work is in getting W. Screens are sold by their diagonal, so the width has to be recovered from the diagonal and the aspect ratio. For a screen whose sides are in the ratio a : b, both sides share a scale factor k with width a·k and height b·k, and Pythagoras gives D² = k²(a² + b²), so k = D ÷ √(a² + b²). The width is then W = a·D ÷ √(a² + b²). For the near-universal 16:9 shape, √337 = 18.3576, so W = 0.8716 D — a 120-inch screen is 104.59 inches wide and 58.83 inches tall.

Putting the two together: d = TR × a × D ÷ √(a² + b²). At TR = 1.32 on a 120-inch 16:9 screen that is 1.32 × 104.5891 = 138.06 inches, or 11.50 feet, or 3.51 metres. Because the relationship is linear in D, doubling the screen size doubles the distance — and the constant of proportionality, TR × 0.8716 for a 16:9 screen, is how far the projector moves per inch of diagonal.

The third mode inverts the whole chain. Given a screen you already own and a distance the room forces on you, TR = d ÷ W tells you the specification a projector must meet. This is the most practically useful of the three, because it converts an architectural constraint into a shopping filter: a room that only allows 8 feet in front of a 120-inch screen needs a throw ratio near 96 ÷ 104.59 = 0.92, which rules out every standard-throw projector on the market and points straight at the short-throw shelf.

One subtlety carries through all three modes. The width in the ratio is the width of the projector's full imaged frame. When the content's shape matches the projector's native shape, that is the same as the visible picture width. When it does not — a 4:3 image on a 16:9 chip, or a 2.35:1 film letterboxed inside a 16:9 frame — the frame is wider than the picture, and using the picture width will place the projector too close. The Epson tables demonstrate this exactly: the 4:3 distances only reconcile with the projector's 1.33 ratio once the surrounding 16:9 frame is taken as the width.

A worked example.

Example

An Epson Home Cinema 3800, whose published throw ratio is 1.32 to 2.15, is going onto a 120-inch 16:9 screen, and the question is where the ceiling mount goes. First the image: √(16² + 9²) = √337 = 18.3576, so the scale factor is k = 120 ÷ 18.3576 = 6.5368, giving a width of 16k = 104.589 inches and a height of 9k = 58.831 inches. At the wide end of the zoom, the throw distance is 1.32 × 104.589 = 138.06 inches — 11.50 feet, or 3.51 metres. At the tele end it is 2.15 × 104.589 = 224.87 inches, or 18.74 feet. So the projector can sit anywhere between roughly 11½ and 18¾ feet from the screen and still fill it exactly. Epson's own user's guide prints 139 to 226 inches for a 120-inch 16:9 screen with this projector, so the ratio-based calculation is within an inch at each end (138.06 against 139, and 224.87 against 226) — the gap is the rounding in the published 1.32 and 2.15, which the table implies are really nearer 1.329 and 2.161. Plan with the calculation, drill with the table.

modedistance-from-image
image Diagonal In120
ratio Width16
throw Distance In138
throw Ratio1.32
ratio Height9

Frequently asked questions.

How far should a projector be from a 120-inch screen?
Multiply the image width, not the diagonal, by the projector's throw ratio. A 120-inch 16:9 screen is 104.59 inches wide, so a 1.32 throw ratio puts the lens 138.1 inches away (11 ft 6 in), a 1.5 ratio puts it at 156.9 inches (13 ft 1 in), and a 2.0 ratio at 209.2 inches (17 ft 5 in). A short-throw projector at 0.8 would sit at 83.7 inches, under 7 feet. Look up your specific model's ratio — it is the only number that matters here, and it varies by a factor of ten across the market.
What exactly is a throw ratio?
It is the throw distance divided by the image width. BenQ's own definition: "Throw ratio is the width (W) of the image in relation to the throw distance (D)", with the worked reading that "if the throw ratio on a projector is 2.0, that means that for every 1ft of image width, the projector needs to be 2ft away". It is a property of the lens, so it is fixed for a given projector — or a fixed range if the lens zooms — and it does not change with screen size, brightness or resolution.
Why do I use the image width and not the diagonal?
Because that is how the ratio is defined, and the difference is large. A 16:9 image is only 0.8716 times as wide as its diagonal, so using the diagonal inflates the distance by about 15 per cent — for a 120-inch screen, 158 inches instead of 138, which is nearly two feet too far back and an image that overshoots the screen on every side. Screens are sold by diagonal because that is the television convention; projectors are specified by width because width is what the lens actually controls.
My projector has a zoom lens with a ratio range — which end do I use?
Both. The two ends define a window of positions from which the projector can exactly fill your screen: at the short end the projector is as close as it can be, at the long end as far as it can be. Run the calculation twice. For an Epson Home Cinema 3800 (1.32–2.15) on a 120-inch 16:9 screen that window runs from 138 to 225 inches, or 11.5 to 18.7 feet. Mount somewhere in the middle of the window if you can, so that you have zoom left in both directions for fine adjustment.
How accurate is a throw-ratio calculation?
About one per cent, and always slightly out in a predictable way. Published ratios are rounded to two decimals, and that rounding propagates straight into the distance. Epson prints 139 inches for a 120-inch 16:9 screen at the wide end of the Home Cinema 3800's zoom, while 1.32 × 104.589 gives 138.06 — because the table implies the true wide ratio is nearer 1.329. Use the calculation for planning, shopping and checking whether a room can work at all; use the manufacturer's distance table for the actual drill marks.
What throw ratio do I need for my room?
Switch to the third mode and let the calculator tell you: enter the screen size you want and the distance the room allows, and the answer is the ratio to shop for. A room that gives you 8 feet in front of a 120-inch 16:9 screen needs 96 ÷ 104.59 = 0.92, which is short-throw territory. A room with 20 feet available needs 240 ÷ 104.59 = 2.29, which is the long end of a standard zoom. Shopping by ratio rather than by model is much faster, because every manufacturer publishes it.
Does the calculator handle short-throw and ultra-short-throw projectors?
Yes — the arithmetic is identical, and ratios down to 0.1 are accepted. What the page deliberately does not do is tell you whether your ratio counts as "short throw", because no manufacturer or standards body publishes a numeric ratio boundary for the term. Epson's own projector guide defines the categories by distance instead: short throw as "between 3 to 8 feet away from projector to screen" and ultra-short throw as "between 0 to 4 feet". Those are useful rules of thumb, not definitions, and they depend on the screen size as much as on the lens.
Does this account for lens shift, keystone or the projector's height?
No. Throw ratio governs one dimension — how far back the projector sits — and says nothing about how high it is, how far it is off the screen's centre line, or how much the image can be shifted optically. Manufacturers publish those separately: the Epson guide prints four offset columns alongside every screen size, giving the distance from the lens centre to the bottom of the image at each extreme of the lens shift. Get the throw distance right first, then use the manufacturer's offset table for the vertical placement.
What if my screen is 2.35:1 or 16:10 rather than 16:9?
Enter the aspect ratio as two numbers — 2.35 and 1, or 16 and 10 — and the geometry follows automatically. But be careful about what the projector is actually imaging. If a 16:9 projector shows a 2.35:1 film with black bars, the frame it is throwing is still 16:9, and the throw ratio applies to that full frame width, not to the visible picture. The distances only reconcile once you work in the frame the projector is producing; the same effect shows up in Epson's own 4:3 distance table, where the numbers make no sense until the surrounding 16:9 frame is used as the width.

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