Audited ·Last updated 27 Jul 2026·6 citations·Tier 1·0 uses

Free Fall Calculator

Calculate free fall time and impact velocity from height. Physics tool with step-by-step math, adjustable gravity, and kinetic energy output.

Free Fall Calculator

Time to impact
3.0005
Impact velocity
29.425

Background.

The free fall calculator computes the time of descent and impact velocity for an object released from rest or projected downward in a uniform gravitational field. It also reports the kinetic energy at impact if the object's mass is provided. The tool is grounded in the kinematic equations for constant acceleration, which Galileo Galilei first investigated systematically in the early seventeenth century. By rolling balls down inclined planes and measuring their positions at equal time intervals, Galileo demonstrated that the distance fallen is proportional to the square of the elapsed time, independently of the object's mass—a conclusion that overturned two millennia of Aristotelian physics.

The calculator requires three inputs: initial height, initial velocity, and local gravitational acceleration. For objects dropped from rest near Earth's surface, users can accept the default values of v₀ = 0 and g = 9.80665 m/s², the CODATA 2018 standard acceleration of gravity. The calculator then solves the quadratic equation h = v₀t + ½gt² for the positive root, giving the time to impact, and substitutes this time into v = v₀ + gt to obtain the impact velocity. These calculations assume vacuum conditions; air resistance is neglected, which means the results are exact for lunar or Martian drop tests and are excellent approximations for dense, compact objects falling moderate distances in Earth's atmosphere.

The educational applications of this calculator are extensive. High school physics students use it to verify laboratory measurements of falling bodies and to develop intuition about the parabolic relationship between height and fall time. University engineering students apply it to estimate the descent characteristics of payloads, the drop testing of consumer electronics, and the design of fall-arrest systems for construction and mountaineering. Safety engineers use the impact velocity output to assess the severity of falls from height, converting kinetic energy into equivalent g-forces to evaluate helmet and harness performance. The tool's ability to adjust g makes it applicable to extraterrestrial scenarios: a tool dropped on the Moon falls for 2.45 times as long as it would on Earth for the same height, because lunar gravity is 1.625 m/s².

Galileo's insight that all bodies fall at the same rate in a vacuum was confirmed with extraordinary precision by the Apollo 15 mission in 1971, when astronaut David Scott dropped a hammer and a feather simultaneously on the lunar surface. Both struck the ground together, verifying the equivalence principle that underlies general relativity. The calculator encodes this universality: the mass of the falling object does not appear in the equations for time or velocity, though it does enter the kinetic energy calculation. This is why a bowling ball and a marble dropped from a tower reach the ground simultaneously in vacuum, even though the bowling ball carries vastly more destructive energy at impact.

The assumption of constant g is valid for heights small compared to Earth's radius. At the top of the Burj Khalifa (828 m), the local gravitational acceleration is only 0.003% less than at sea level, producing a negligible error in fall time. For sub-orbital trajectories and satellite re-entry, however, g varies significantly with altitude and the simple kinematic equations no longer apply. The calculator includes a tolerance hint appropriate to classroom and engineering desk-check precision, and users working with atmospheric drag can treat the vacuum result as an upper bound on impact speed.

What is free fall calculator?

Free fall is the motion of an object under the influence of gravitational force alone, with no other forces such as air resistance or thrust acting upon it. In a uniform gravitational field, free fall produces constant acceleration directed toward the center of the gravitating body. Near Earth's surface, this acceleration is denoted by g and has the standard value 9.80665 m/s² as defined by CODATA.

The term "free fall" applies strictly to motion in vacuum, but it is commonly used more loosely to describe any unpowered descent where gravity is the dominant force. In physics education, free fall problems typically assume a point mass, a uniform gravitational field, and an inertial reference frame fixed to the Earth's surface. Under these assumptions, the motion is one-dimensional with constant acceleration, and the full apparatus of kinematic equations applies.

Free fall is a direct manifestation of the equivalence principle, which states that gravitational mass and inertial mass are identical. This equivalence means that the acceleration of a falling body does not depend on its composition, shape, or mass, provided that non-gravitational forces are absent. It is one of the most precisely tested principles in physics, with modern torsion-balance experiments confirming it to better than one part in 10¹⁵.

How to use this calculator.

  1. Enter the initial height above the landing surface in meters.
  2. Enter the initial downward velocity in meters per second, or leave as 0 for a dropped object.
  3. Enter the local gravitational acceleration in m/s², or accept the default Earth value.
  4. The calculator solves h = v₀t + ½gt² for the positive time root.
  5. The calculator computes impact velocity using v = v₀ + gt.
  6. If mass is provided, the calculator computes kinetic energy at impact.
  7. Review outputs, noting that air resistance is neglected in the calculation.

The formula.

h = v₀t + ½gt²

The free fall equations are special cases of the general kinematic equations for motion with constant acceleration. For one-dimensional vertical motion with acceleration g, the position as a function of time is y(t) = y₀ + v₀t + ½gt². Setting the origin at the release point and measuring downward as positive, the displacement h after time t is h = v₀t + ½gt². This is a quadratic equation in t; solving with the quadratic formula and selecting the positive root gives t = (−v₀ + √(v₀² + 2gh)) / g. For the common case of an object dropped from rest, v₀ = 0 and the expression simplifies to t = √(2h/g).

The velocity equation v = v₀ + gt follows from integrating the constant acceleration with respect to time. For a dropped object, this becomes v = gt, and substituting t = √(2h/g) yields the alternative form v = √(2gh). This result shows that impact velocity depends on the square root of height, not on height linearly. Doubling the fall height increases the impact speed by a factor of √2 ≈ 1.414, not 2. This square-root relationship explains why falls from modest heights can already produce dangerous impact speeds: a 2-meter fall yields 6.26 m/s (22.5 km/h), while a 20-meter fall yields 19.8 m/s (71.3 km/h).

The kinetic energy at impact, K = ½mv² = mgh, reveals the work-energy theorem in action: the gravitational potential energy lost during the fall, mgh, is converted entirely into kinetic energy (in the absence of air resistance). This energy equivalence is independent of the path taken and depends only on the vertical height difference, a consequence of gravity being a conservative force. The formula K = mgh is widely used in safety engineering to estimate the energy that fall-protection equipment must dissipate. A 70-kilogram worker falling 2 meters releases 1,373 joules, which a shock-absorbing lanyard must convert to harmless deformation and heat over a stopping distance of a few decimeters.

The constancy of g used in these equations is an approximation valid when the fall height is much smaller than the radius of the gravitating body. The exact Newtonian expression for gravitational acceleration at distance r from the center is g(r) = GM/r², which decreases with altitude. For a fall from 10 kilometers, the variation in g is 0.3% and is usually neglected. For sub-orbital hops and planetary re-entry, the variable-g correction becomes essential, and numerical integration replaces the closed-form kinematic solution.

A worked example.

Example

A construction worker accidentally drops a wrench from a platform 44.145 meters above the ground. To find how long it takes to fall and how fast it is moving at impact, use the standard free fall equations with g = 9.80665 m/s². First, compute twice the height: 2 × 44.145 equals 88.29 meters. Divide by g: 88.29 divided by 9.80665 equals 9.0030 seconds squared. The square root gives a fall time of 3.000 seconds exactly. For the impact velocity, multiply g by the fall time: 9.80665 times 3.000 equals 29.420 meters per second, or about 106 kilometers per hour. Alternatively, compute the square root of 2gh directly: the square root of 88.29 also equals 29.420 m/s, confirming consistency. If the wrench has a mass of 0.5 kilograms, its kinetic energy at impact is one-half times 0.5 times 29.420 squared, which equals 216.4 joules. This energy is sufficient to cause serious injury or damage, illustrating why hard hats and tool lanyards are mandatory on elevated work sites.

g9.807
initial Velocity0
height44.145

Frequently asked questions.

Does a heavier object fall faster than a lighter one?
In vacuum, no. All objects in free fall experience the same gravitational acceleration regardless of mass, shape, or composition. This universality follows from the equivalence of inertial and gravitational mass, a principle tested to better than one part in 10¹⁵ by modern experiments. In air, however, aerodynamic drag affects lighter or less dense objects more strongly, which is why a feather falls slowly on Earth but falls at the same rate as a hammer on the airless Moon. The calculator assumes vacuum conditions and therefore predicts identical fall times for all masses.
Why does the calculator ignore air resistance?
Air resistance depends on velocity, cross-sectional area, drag coefficient, and air density, making it a function of both the object and the environment. Including it requires solving a nonlinear differential equation numerically. The vacuum approximation is exact for lunar and planetary surfaces without atmospheres, and it provides an upper bound on impact speed for Earth-based falls. For human-scale falls of dense objects such as tools or stones over tens of meters, the error introduced by neglecting air resistance is typically less than 2%. For light objects such as parachutes or falling leaves, air resistance dominates and the calculator is not applicable.
What is the difference between free fall and weightlessness?
Free fall is a state of motion in which gravity is the only force acting on a body. Weightlessness is the subjective sensation of having no weight, which occurs when there is no normal force opposing gravity. An object in free fall is weightless because it is not supported by any surface. Astronauts in orbit are in continuous free fall toward Earth, but their tangential velocity ensures they miss the planet, producing the persistent weightlessness of spaceflight. A skydiver before parachute deployment is also in free fall, though air resistance prevents true weightlessness at terminal velocity.
How does gravitational acceleration vary with altitude?
Newton's law of gravitation gives g(h) = GM/(R+h)², where R is the planetary radius and h is altitude above the surface. For small h relative to R, this is well approximated by g ≈ g₀(1 − 2h/R). On Earth, g decreases by about 0.3% at 10 km altitude and by 3% at Mount Everest's summit. The calculator uses a constant g value, which is accurate to better than 0.01% for falls under 30 meters. Users requiring precision at high altitude should substitute the locally measured or computed g value into the calculator.
Can I use this calculator for upward throws?
The calculator accepts negative initial velocities for objects thrown upward, but it solves for the time to reach the specified height below the release point. For an object thrown upward from ground level that returns to ground level, the total flight time is 2v₀/g and the impact speed equals the launch speed. If you need to calculate the maximum height reached by an upward throw, use h_max = v₀²/(2g). The free fall calculator is optimized for descent problems; projectile motion with both horizontal and vertical components requires separate treatment.
What is the terminal velocity of a human in free fall?
Terminal velocity is the speed at which aerodynamic drag equals gravitational force, producing zero net acceleration. For a skydiver in a belly-to-Earth position, terminal velocity is approximately 53 m/s (190 km/h). In a head-down dive, it can reach 90 m/s (320 km/h). These values depend on air density, body position, and clothing. The calculator does not model terminal velocity because it assumes vacuum conditions; real skydiving descent involves a transition from accelerating free fall to constant-velocity terminal descent that requires drag-coefficient data.
How much does fall time change on other planets?
Fall time scales as the inverse square root of gravitational acceleration. On Mars, where g = 3.721 m/s², an object takes √(9.807/3.721) = 1.62 times as long to fall the same distance as on Earth. On Jupiter, with g = 24.79 m/s², the same fall takes only 0.63 times as long. On the Moon, with g = 1.625 m/s², the fall time is 2.45 times the Earth value. The calculator accommodates any g value, making it useful for comparing descent characteristics across solar system bodies and for planning robotic lander missions.
Why is the standard gravity value 9.80665 m/s² and not 9.8 m/s²?
The value 9.80665 m/s² was adopted as the standard acceleration due to gravity by the third General Conference on Weights and Measures in 1901. It represents a conventional reference value for metrology and is not the exact local g at any specific location. Actual surface gravity varies from 9.7639 m/s² at Mount Nevado Huascarán in Peru to 9.8337 m/s² at the surface of the Arctic Ocean, primarily due to Earth's oblateness and centrifugal effects from rotation. CODATA lists 9.80665 m/s² as the standard value for use when local measurement is unavailable. The calculator defaults to this standard but allows users to substitute locally measured values.
What is the kinetic energy formula used in the calculator?
The calculator computes kinetic energy at impact using K = ½mv², where m is the object's mass and v is the impact velocity derived from the kinematic equations. Because v² = 2gh for an object dropped from rest, the kinetic energy can also be expressed as K = mgh, which is the gravitational potential energy lost during the fall. This equivalence illustrates the work-energy theorem: the work done by gravity equals the change in kinetic energy. In the presence of air resistance, some of this energy is converted to heat and sound, so the actual kinetic energy at impact is less than mgh.
Can this calculator be used for objects falling through fluids?
No. The calculator assumes motion in vacuum or a medium so sparse that drag forces are negligible. Falling through a dense fluid such as water introduces buoyancy and viscous drag forces that dominate the dynamics. In water, most dense objects quickly reach a low terminal velocity and sink at constant speed. In oil or syrup, viscous drag is so large that the motion becomes overdamped and the object barely accelerates at all. These scenarios require Stokes' law or drag-coefficient models and cannot be captured by the constant-acceleration kinematics implemented in this tool.

References& sources.

  1. [1]Galilei, G. (1638). Discorsi e dimostrazioni matematiche intorno a due nuove scienze. Leiden: Elsevier. Day 3: Uniformly Accelerated Motion.
  2. [2]Halliday, D., Resnick, R., and Walker, J. (2021). Fundamentals of Physics, 11th ed. Hoboken, NJ: Wiley. Chapter 2: Motion Along a Straight Line.
  3. [3]NIST (2024). CODATA Recommended Values of the Fundamental Physical Constants: 2018.
  4. [4]BIPM (2019). The International System of Units (SI Brochure), 9th ed.
  5. [5]Taylor, J.R. (2005). Classical Mechanics. Sausalito, CA: University Science Books. Chapter 1: Newton's Laws.
  6. [6]Will, C.M. (2014). The Confrontation between General Relativity and Experiment. Living Reviews in Relativity 17:4. doi:10.12942/lrr-2014-4

In this category

Embed

Quanta Pro

Paid features are coming later.

  • All 313 calculators remain free
  • No billing is enabled
Coming soon